Offline policy evaluation across representations with applications to educational games

نویسندگان

  • Travis Mandel
  • Yun-En Liu
  • Sergey Levine
  • Emma Brunskill
  • Zoran Popovic
چکیده

Consider an autonomous teacher agent trying to adaptively sequence material to best keep a student engaged, or a medical agent trying to help suggest treatments to maximize patient outcomes. To solve these complex reinforcement learning problems, we must first decide on a policy representation. But determining the best representation can be challenging, since the environment includes many poorlyunderstood processes (such as student engagement) and is therefore difficult to accurately simulate. These domains are also high stakes, making it infeasible to evaluate candidate representations by running them online. Instead, one must leverage existing data to learn and evaluate new policies for future use. In this paper, we present a data-driven methodology for comparing and validating policies offline. Our method is unbiased, agnostic to representation, and focuses on the ability of each policy to generalize to new data. We apply this methodology to a partially-observable, highdimensional concept sequencing problem in an educational game. Guided by our evaluation methodology, we propose a novel feature compaction method that substantially improves policy performance on this problem. We deploy the best-performing policies to 2,000 real students and show that the learned adaptive policy shows statistically significant improvement over random and expert baselines, improving our achievement-based reward measure by 32%.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Optimizing Tutorial Planning in Educational Games: A Modular Reinforcement Learning Approach

Recent years have seen a growing interest in educational games, which integrate the engaging features of digital games with the personalized learning functionalities of intelligent tutoring systems. A key challenge in creating educational games, particularly those supported with interactive narrative, is devising narrativecentered tutorial planners, which dynamically adapt gameplay events to in...

متن کامل

Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students

Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...

متن کامل

Medical Students’ Perception of Using Electronic Learning Tools in an ESP Program

Given the burgeoning interest in the use of technology and electronic tools for educational purposes among students, this study set out with the purpose of investigating medical students’ perception of using e-learning tools and applications in an English for Specific Purposes (ESP) program at an Iranian medical university. The study also aimed to discover the extent to which the students...

متن کامل

L2 Teachers’ Representations of Classroom Management Events: Variations across Experience Levels

Knowledge representation, defined as the way individuals structure their knowledge and cognitive processing of events and the associated sense-making processes, is believed to influence teachers’ reasoning/thinking skills. While extensively researched in mainstream teacher education, this line of inquiry is essentially lacking in the L2 teacher education literature. To fill some of the void, th...

متن کامل

Effect of an Educational Video Game for Diabetes Self-management on Adherence to a Self-care Regimen in Children with Type 1 Diabetes

  Background: Type 1 diabetes is known as the most common endocrine disorder in children which requires strict adherence to self-care regimen. Accordingly, children’s exposure to educational video games can be a strategy for promoting adherence to such regimens. Aim: The main purpose of this study was to investigate the effect of an education...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2014